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Visual studio mac license. Players of 'World of Warcraft' will be able to continue gaming on the new M1-equipped Macs, with Blizzard's latest patch adding native support for Apple Silicon.
In a post made to its community forums, Blizzard advised the 9.0.2 patch due this week for 'World of Warcraft' will 'run natively on ARM64 architecture, rather than emulation via Rosetta.'
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- No problem, Blizzard has your back – WoW has already been updated to run natively on Apple silicon. Blizzard made the announcement in a forum post, saying that the latest patch adds support for native ARM64. Or Apple silicon, if you prefer. With this week's patch 9.0.2, we're adding native Apple Silicon support to World of Warcraft.
- There is, however, a problem with playing WoW on a Mac with two screens: the game does not support this properly. When playing in full-screen mode, WoW always takes up the internal screen and switches the external one to black — which means that having the second screen is completely pointless.
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Rosetta 2 is Apple's translation software to enable programs made for x86 architecture to function properly on the new M1 system-on-chip. Using Rosetta 2 will impact a program's performance, so shifting to native support frees up resources that can be put towards rendering the game at a higher frame rate or quality.
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'We're pleased to have native day one support for Apple Silicon,' Blizzard adds. The game company also warned that it is 'highly aware of the nature of day one support with updates like this' and asks users to report any issues that may be related to Apple Silicon to its Mac technical support forum.
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The announcement by Blizzard is encouraging for the gaming industry, as 'World of Warcraft' continues to be one of the more important games being played today. The native support may encourage other developers to rework their games to do the same, instead of taking the small performance hit from Rosetta.
Blizzard's announcement follows similar moves by Pixelmator, Adobe, Parallels, and VMWare to support M1.
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